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80-3

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Full Circle

Full Circle

Episode 80
Creator brickman
N version N 1.4
Demo 80-3/Demo

Walkthroughs

Method 1

This level exploits the fact that a rocket launcher will not launch another rocket at you if it's already launched one at you. The idea here is to take the rocket with you around the level and go past the turret. If the rocket explodes, the launcher will then fire a rocket at you when you attempt to go past it, and you will die.

Method 2 (highscore)

Due to a collision detection bug in N, it's possible for highscorers to make the rocket go through tiles and into the empty area in the middle. This lets you go much faster towards exit, but it's really, really difficult.

Method 3 (NEHS)

This level is just a little harder, but for a different reason. This level takes advantage of a special property of rocket launchers: they won't fire another rocket unless the first one has exploded. Thus, when you make your way around the circle, should the rocket explode, it will block the exit. Therefore, you must slowly work around without letting the rocket explode. Move up, let the rocket turn at the right time, run across and activate the terminal, drop down with appropriate timing, wallslide down carefully, then drop down and run across to the exit. This is harder than it looks.